Fortnite has already made $100 million on the App Store, simply 90 days after its launch. This makes it the second quickest sport to achieve this milestone behind Clash Royale, in response to Sensor Tower.

First launched on iOS on March 19, Fortnite reached $25 million in Apple platform gross sales in 30 days, whereas attaining the $50 million mark 15 days later. Clash Royale made $154 million after simply 90 days within the App Store.

Fornite 100 million

As Sensor Tower explains, these numbers are spectacular:

In reaching this milestone, Epic Games has managed to surpass a few of most profitable multiplayer cell titles of the previous two years, although Fortnite initially launched in invite-only type for 2 of the 12 weeks it has been accessible. As the chart under reveals, it earned greater than 3x as a lot as Tencent’s massively profitable Honor of Kings—often called Arena of Valor in Western markets—did in China throughout its first 90 days on iOS, regardless of not being accessible there itself.

Considered a co-op sandbox survival sport, Fortnite was developed by Epic Games and People Can Fly. The sport launched on a number of platforms on July 25, together with Windows, macOS, PlayStation four, and Xbox One.

Epic introduced Fortnite Mobile on iOS in March. At the time, it promised that the cell port would have the identical options, content material, and weekly updates as Fortnite Battle Royale for PC, Mac, PlayStation four and Xbox One.

“We believe this is the future of games. The same game on all platforms. Console quality graphics and action. Play when you want, where you want,” Epic wrote.

Initially, the iOS model was accessible by invitation solely. It launched to everybody on April 2. A May replace added new places to discover, new rewards to earn, and drag and drop assist on the quickbar for shortly organizing stock gadgets.

You can obtain the free-to-play Fortnite on the App Store.

“Fortnite Mobile crosses an enormous milestone on iPhone” is an article by
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